Archiv der Kategorie Flash

Visual adrenaline.

A few weeks ago I interviewed Rebekka Gudleifsdottir for “Create or die“, and this time you can read the article in English too. Her intense photographs and self-portraits class among my all time favorites.

What you dont know can indeed hurt you

As I first stumbled upon her photos on Flickr, I was unaware that Rebekka is already well known for her projects.

scenery

Rebekka really has lots of agreeable attitudes, has a straight-line and bracing work ethic and it seems that she´s constantly working on new ideas and projects.

Curious?  Here you go.

Recently at anyMotion.

Last weekend we arranged a little WII Mario Kart tournament at anyMOTION (the agency I work for). Kinda  barmy, even though you can do lot´s of better things in the summer, but it was great fun anyway! (If you don´t take it to seriously)

any racing team

You can get some unforgettable impressions here.

Fluffy.

Finally I got some time for a few more studies with computed compounds. Thereby I focussed on creating kind of fluffy patterns.

fluffy perlin
Launch
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So “fluffyPerlin” was my first attempt, trying to compile a pattern that is running smoothly performant by having a constant framerate greater than 29FPS (400×400 pixel swf-size).

In my second attempt I took that pattern and used it smaller sized as filling (the result looks a bit like a spacey marble). Based on that a versicoloured haze is formed.

marble whisk
Launch
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Although “marbleWhisk” has quite a lot more bitmap manipulations as it´s ancestor, it runs by having a framerate > 20FPS constantly (400×400 sized swf) on my PC.

So that´s it for now, even if many more results are conceivable with that approach.

Interviewed Quasimondo.

A couple of weeks ago, I interviewed Mario Klingemann for “create or die“. Now, finally it´s online, and I think it turns out to be a quiet interesting lecture.

cod mario klingemann interview

I´m sorry to say that the article is written in German, so if that´s not an issue - here you go.

On leave.

To put it in a nutshell, I´m on vacation for the next 20 days now to calm down my demons a bit, so don´t expect anything new here inside this time interval.

See you.

Lumen.

A while ago I started coding this snippet playing with luminous flux and stayed on patching several functions or adding filters. For now, I decided to stop that process for the moment and just release the current result as it is.


Launch

Lumen bundles trails and arranges their luminous intensity. As I said before, there are many sections in the script that are waiting to be optimized, so don´t pick it to pieces too much, and let me warn you, because this release is not optimized to be processor friendly at all.

Fisheye.

And another Pixel Bender/-Astro snippet yet… called “Fisheye“. This tiny bit of code generates a little fisheye-filter.


Launch. || Sources. (flash player 10 needed!)

“Oh man…”, look what this filter is doing to my face (much prettier than before *Uh?*)

Enjoy.

FFK08 - a look back.

I´ve authored a little article for createordie.de wich resumes this year´s flashforum-conference in cologne (from my point of view). For all those, who aren´t german natives speakers, this article is insignificant, ´cause the whole paper is written in german language.

Anyhow, if you want to get some impressions of the hobnox audiotool- party, wich has taken part one evening there, or just catch Andre Michelle and Joa Ebert DJ´ing, you might have a look on this flickr photostream (don´t expect dancing programmers).

Slicer.

As you know from my recent blog entry, I´m giving Pixel Bender a burst. For now, I´m totally excited developing kernels to use with flash, even if I miss well known features like Math.randoms or for/-while loops in Pixel Bender´s scripting language.

slicer
Launch. || Sources. (flash player 10 needed!)

So here´s my second result called “slicer“. This Filter slices an image into quadrants, and can be manipulated with Flash by several parameters that affect for instance the grid-sice.

Smudge.

As everyone may have noticed, the beta release of Flash Player 10 ( codename: Astro), is out now. One of the new features I´ve expected mostly, is the ability to write your own shaders in Pixel Bender and bind ´em in flash (as .pbj-File). Afterwards you can access your shader with actionscript and use it as filter in flash (for example).

astro, smudge pbj-filter
Launch (flash player 10 needed!)

Smudge” is my first attempt to write a shader with Pixel Bender. It´s a simple pattern smoother that iterates over an image and bends every pixel thereby. After all flash delivers a parameter back into the shader on every frame, so we get a little animated smoothed smudge pattern.

But the coolest thing is the framerate, the filter runs in flash by having 21-22 FPS constantly, and that´s not natural if you deal with 400 x 400 pixel dimensioned images (like in this example).

Finally launch smudge pattern or just have a look at the sources.

Cheers.