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Archiv der Kategorie Actionscript3
Delaunay Image Processor.
19.8.2008 von frank reitberger.
Currently I´m writing a few image processors in AS3. Initially I`ve implemented a Delaunay triangulation that works quiet fine and performat (by having ~25 FPS constantly).
In so doing, the clue was, to read in the colour values of the source image and allocate some randomized anchor points. After that I initialize the triangulation related to the xy-position and fill up every triangle with the reference colour for each point we have located before.
The whole thing should be customizable as transition between images, so I added some animated tweens to my Delaunay processor. So now you can change the images by clicking right on them (wait awhile ´cause during the transitions I disabled the button-Click features). Enough talk, here you can check the current release.
Up next, I will concern myself with scripting a Voronoi diagram based image processor. As to that, there are some very nice implementations (made with processing) out there already, for instance this one, so let´s see if we can stick with those examples in AS3.
Geschrieben in Actionscript3 | 1 Kommentar »
Fluffy.
18.7.2008 von frank reitberger.
Finally I got some time for a few more studies with computed compounds. Thereby I focussed on creating kind of fluffy patterns.
So “fluffyPerlin” was my first attempt, trying to compile a pattern that is running smoothly performant by having a constant framerate greater than 29FPS (400×400 pixel swf-size).
In my second attempt I took that pattern and used it smaller sized as filling (the result looks a bit like a spacey marble). Based on that a versicoloured haze is formed.
Although “marbleWhisk” has quite a lot more bitmap manipulations as it´s ancestor, it runs by having a framerate > 20FPS constantly (400×400 sized swf) on my PC.
So that´s it for now, even if many more results are conceivable with that approach.
Geschrieben in Flash, Actionscript3 | 2 Kommentare »
Sylt.
13.7.2008 von frank reitberger.
I´m back from vacation… back from Sylt and even if it was very relaxing, it seems that there will be a few major private changes for me in the near future (I will refer on that later on).
For now, you can receive an impression of the island Sylt if you want, by watching this photostream I´ve taken there.
Geschrieben in Actionscript3 | Keine Kommentare »
3d blobs.
23.6.2008 von frank reitberger.
3d blobs is a quick dump from a recent project I´m working on, just to test the performance (fps). Once again I´m using away3d as substructure and putting some of my snippets over it.
So for now, I´m up to ~54fps by rendering 50 blobs at the same time within a dimension of 800×600 pixels.
Still enhacing…

Geschrieben in Actionscript3 | 1 Kommentar »
Lumen.
16.6.2008 von frank reitberger.
A while ago I started coding this snippet playing with luminous flux and stayed on patching several functions or adding filters. For now, I decided to stop that process for the moment and just release the current result as it is.
Lumen bundles trails and arranges their luminous intensity. As I said before, there are many sections in the script that are waiting to be optimized, so don´t pick it to pieces too much, and let me warn you, because this release is not optimized to be processor friendly at all.
Geschrieben in Flash, Actionscript3 | 2 Kommentare »
The Exhibition.
20.5.2008 von frank reitberger.
After a considerable time of development, we finally released the first beta-version of a project called “The Exhibition”. The reason behind it is to have our own little flash-lab at the agency we are working for (anyMotion), so we can enlarge and update it from time to time and have a place where we can show our flash-snippets and skills. So my buddies and me spent some time evolving those two rooms, with lots of AS3 experiments and a few games in it. Our intern task was to set up one room using away3D the other one by using papervision3D.

( Red room: realised in away3D )

( Blue room: realised in papervision3D )
In addition to “just” having two free walkable 3D-rooms, with collision detection and much more, we decided to install two different kinds of navigation behaviours. So in the red room, you navigate by using the arrow-keys on your keyboard, and in the blue room you use the joystick by dragging your mouse over it. We also added a help button, so you can refer to it every time you want to.
At least we added lots of clickable pictures and game-console´s into the rooms, so feel free to have a look at each painting and discover the AS3-experiment or game behind it. So let´s finish this post by saying we are in public beta with “The Exhibition” now. I hope we´ll find enough time in the future to expand the concept with more rooms and gadgets…

So for now, you can visit “The Exhibition” (launch) as is.
That´s all for the moment - Enjoy.
Geschrieben in Actionscript3 | 1 Kommentar »
Spooky.
7.5.2008 von frank reitberger.
I´ve extracted this little snippet from an upcoming project I´m currently working on. It´s kinda funny to see, how a few particles, combined with sound, can arrange such spooky stagings.
The chosen sound-loop may be a bit arbitrary, but once in a while I´ve to fall back on those nice little ambient grooves. You may use your mouse to emit the particles on your own ( by holding down left mouse-button and move around the stage ), or you may just sit back, relax and watch the automatic emitter do his job.
Enjoy.
Geschrieben in Actionscript3 | 1 Kommentar »
Green Planet.
18.4.2008 von frank reitberger.
From time to time there are a view stunning examples realised with Flash. In the earlier days of Flash (probably 2001/2002 I guess) it was a demo called “lake_nav” by voxangelica. Afterwards in the year 2003 there were some terrific snippets done by “Strille” ( z_mapping demo ) and “PercyPea” ( PeaKart ). In times, where several 3D-Engines for Flash are evolving, away3D comes up with one of the most impressive demos I´ve seen lately, the Green Planet (by Fabrice Closier ).
Simply “WOW”!!!
Geschrieben in Flash, Actionscript3 | 1 Kommentar »
Liquids.
17.4.2008 von frank reitberger.
A couple of days ago I saw a nice realization of liquids called “running water” by Petri Leskinen. Inspired by his work I started my own liquids simulation study.
However, finally the amount of FPS is a bit low, but the result is still a cute little liquid solver.
Cheers.
Geschrieben in Actionscript3 | 2 Kommentare »
Flashforum Conference 08
5.4.2008 von frank reitberger.
Yearly Flashforum-Conference meeting approximates. Let´s see what it brings along this time. Don´t know what to expect from one or two of the sessions, but to meet some dudes I didn´t see for a long time and the rumours ´bout the upcoming audiotool-party afterwards sounds like a tasty recipe for having some good days.
Geschrieben in Actionscript3 | Keine Kommentare »












