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Archiv der Kategorie Actionscript2
New Jump´n´run game.
28.8.2007 von frank reitberger.
Anymotion just released a jump´n´run game wich was mainly developed by Anymotion´s trainees. As far as I can see it´s a solid piece of work, entertains a few minutes and additionally, you can apply yourself for an apprenticeship place at Anymotion.
Come on - let´s play!
Geschrieben in Actionscript2 | 1 Kommentar »
Burn baby burn.
13.6.2007 von frank reitberger.
Because i always wanted to have an api that easily puts dynamically generated text into a burning environment i created this little snippet called flaming text-thrower.

Type in your text, press enter, and see it shimmer away. Have a look…
Geschrieben in Actionscript2 | 1 Kommentar »
3D Cube : The filtered kind of…
11.5.2007 von frank reitberger.
Just a quick scripted 3D spinning cube with some filters i made a view month ago…
Geschrieben in Actionscript2 | 3 Kommentare »
Motion Rings
3.5.2007 von frank reitberger.
Things look so much better with math:
Behind the scenes:
onEnterFrame = function() {
var p:Number = 51;
while(p>0) {
p–;
obj_array[p].x = 250 + 90 * Math.sin(zIndex + 0.1257 * p);
obj_array[p].y = 100 + 90 * Math.cos(zIndex + 0.1257 * p);
bmp.setPixel32( obj_array[p].x , obj_array[p].y , 0xffffffff );
}
var p:Number = 101;
while(p>51) {
p–;
obj_array[p].y = 100 + 90*Math.cos(0.1257*p)*Math.sin(zIndex);
bmp.setPixel32( obj_array[p].x , obj_array[p].y , 0xffffffff );
}
var p:Number = 151;
while(p>101) {
p–;
obj_array[p].x = 250 + 90*Math.sin(0.1257*p)*Math.sin(zIndex);
bmp.setPixel32( obj_array[p].x , obj_array[p].y , 0xffffffff );
}
zIndex = zIndex - 0.02;
}
Geschrieben in Actionscript2 | 1 Kommentar »
