Fluffy.

Finally I got some time for a few more studies with computed compounds. Thereby I focussed on creating kind of fluffy patterns.

fluffy perlin
Launch
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So “fluffyPerlin” was my first attempt, trying to compile a pattern that is running smoothly performant by having a constant framerate greater than 29FPS (400×400 pixel swf-size).

In my second attempt I took that pattern and used it smaller sized as filling (the result looks a bit like a spacey marble). Based on that a versicoloured haze is formed.

marble whisk
Launch
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Although “marbleWhisk” has quite a lot more bitmap manipulations as it´s ancestor, it runs by having a framerate > 20FPS constantly (400×400 sized swf) on my PC.

So that´s it for now, even if many more results are conceivable with that approach.

2 Antworten auf “Fluffy.”

  1. nicoptere sagt:

    hi,
    very smooth indeed, congratulations !
    + congrats for all your exepriments ;)

    there’s a ’split’ occurring between the higher and lower parts of the screen when testing the second animation. could you tell us more about how you proceed?

  2. frank reitberger sagt:

    nice to hear.

    to put it simple, both effects are using perlinNoise wich then is covered by a convolution filter (that´s the core everything else is based on).

    the second experiment then draws the marble into a bitmapData. After that, the bitmapData is upscaled (around the factor 1.025), drawn once again, and then downscaled to 100% (factor 1). This step, repeated again and again, is emerging the haze.

    hope that helps to get you on the right scent. ;)

    Cheers
    frank

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