Sie befinden sich aktuell in den Archiven des Blogs actionscript microcosmos für Mai, 2008.
- Actionscript2 (4)
- Actionscript3 (53)
- Astro (3)
- Flash (17)
- Pixel Bender (4)
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Archive für Mai 2008
Smudge.
30.5.2008 von frank reitberger.
As everyone may have noticed, the beta release of Flash Player 10 ( codename: Astro), is out now. One of the new features I´ve expected mostly, is the ability to write your own shaders in Pixel Bender and bind ´em in flash (as .pbj-File). Afterwards you can access your shader with actionscript and use it as filter in flash (for example).

Launch (flash player 10 needed!)
“Smudge” is my first attempt to write a shader with Pixel Bender. It´s a simple pattern smoother that iterates over an image and bends every pixel thereby. After all flash delivers a parameter back into the shader on every frame, so we get a little animated smoothed smudge pattern.
But the coolest thing is the framerate, the filter runs in flash by having 21-22 FPS constantly, and that´s not natural if you deal with 400 x 400 pixel dimensioned images (like in this example).
Finally launch smudge pattern or just have a look at the sources.
Cheers.
Geschrieben in Pixel Bender, Astro, Flash | Keine Kommentare »
The Exhibition.
20.5.2008 von frank reitberger.
After a considerable time of development, we finally released the first beta-version of a project called “The Exhibition”. The reason behind it is to have our own little flash-lab at the agency we are working for (anyMotion), so we can enlarge and update it from time to time and have a place where we can show our flash-snippets and skills. So my buddies and me spent some time evolving those two rooms, with lots of AS3 experiments and a few games in it. Our intern task was to set up one room using away3D the other one by using papervision3D.

( Red room: realised in away3D )

( Blue room: realised in papervision3D )
In addition to “just” having two free walkable 3D-rooms, with collision detection and much more, we decided to install two different kinds of navigation behaviours. So in the red room, you navigate by using the arrow-keys on your keyboard, and in the blue room you use the joystick by dragging your mouse over it. We also added a help button, so you can refer to it every time you want to.
At least we added lots of clickable pictures and game-console´s into the rooms, so feel free to have a look at each painting and discover the AS3-experiment or game behind it. So let´s finish this post by saying we are in public beta with “The Exhibition” now. I hope we´ll find enough time in the future to expand the concept with more rooms and gadgets…

So for now, you can visit “The Exhibition” (launch) as is.
That´s all for the moment - Enjoy.
Geschrieben in Actionscript3 | 1 Kommentar »
Spooky.
7.5.2008 von frank reitberger.
I´ve extracted this little snippet from an upcoming project I´m currently working on. It´s kinda funny to see, how a few particles, combined with sound, can arrange such spooky stagings.
The chosen sound-loop may be a bit arbitrary, but once in a while I´ve to fall back on those nice little ambient grooves. You may use your mouse to emit the particles on your own ( by holding down left mouse-button and move around the stage ), or you may just sit back, relax and watch the automatic emitter do his job.
Enjoy.
Geschrieben in Actionscript3 | 1 Kommentar »

