Archive für Mai 2008

Smudge.

As everyone may have noticed, the beta release of Flash Player 10 ( codename: Astro), is out now. One of the new features I´ve expected mostly, is the ability to write your own shaders in Pixel Bender and bind ´em in flash (as .pbj-File). Afterwards you can access your shader with actionscript and use it as filter in flash (for example).

astro, smudge pbj-filter
Launch (flash player 10 needed!)

Smudge” is my first attempt to write a shader with Pixel Bender. It´s a simple pattern smoother that iterates over an image and bends every pixel thereby. After all flash delivers a parameter back into the shader on every frame, so we get a little animated smoothed smudge pattern.

But the coolest thing is the framerate, the filter runs in flash by having 21-22 FPS constantly, and that´s not natural if you deal with 400 x 400 pixel dimensioned images (like in this example).

Finally launch smudge pattern or just have a look at the sources.

Cheers.

The Exhibition.

After a considerable time of development, we finally released the first beta-version of a project called “The Exhibition”. The reason behind it is to have our own little flash-lab at the agency we are working for (anyMotion), so we can enlarge and update it from time to time and have a place where we can show our flash-snippets and skills. So my buddies and me spent some time evolving those two rooms, with lots of AS3 experiments and a few games in it. Our intern task was to set up one room using away3D the other one by using papervision3D.

the red room
( Red room: realised in away3D )

the blue room
( Blue room: realised in papervision3D )

In addition to “just” having two free walkable 3D-rooms, with collision detection and much more, we decided to install two different kinds of navigation behaviours. So in the red room, you navigate by using the arrow-keys on your keyboard, and in the blue room you use the joystick by dragging your mouse over it. We also added a help button, so you can refer to it every time you want to.

the exhibition img03

At least we added lots of clickable pictures and game-console´s into the rooms, so feel free to have a look at each painting and discover the AS3-experiment or game behind it. So let´s finish this post by saying we are in public beta with “The Exhibition” now. I hope we´ll find enough time in the future to expand the concept with more rooms and gadgets…

the exhibition: as3 snippets

So for now, you can visit “The Exhibition” (launch) as is.

That´s all for the moment - Enjoy.

Spooky.

I´ve extracted this little snippet from an upcoming project I´m currently working on. It´s kinda funny to see, how a few particles, combined with sound, can arrange such spooky stagings.

spooky
Launch.

The chosen sound-loop may be a bit arbitrary, but once in a while I´ve to fall back on those nice little ambient grooves. You may use your mouse to emit the particles on your own ( by holding down left mouse-button and move around the stage ), or you may just sit back, relax and watch the automatic emitter do his job.

Enjoy.

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